Discovery cards — GM keeps these until revealed

Guild load tokens

Three loads: early greens, flour sacks, empty return crates. For the bridge, split each into light carts and name one watcher. For the ferry, put one load in each departure and assign two guild loaders. Taking the ferry loses the first market stall slot. Try this: Allocate three counters and write the accepted cost.

Two lines, one knot

Noma’s tool bag pulls the striped line. The plain line rings the warning. Support the striped line first. The dry ledge can be reached from the protected stair or by Sef’s alongside transfer. Try this: Trace each line and choose a rescue approach before untying anything.

Temporary crossing permit

One spare beam. Two crew turns. Required before opening: diver ashore; light carts only; one cart on span; named watcher; permanent repair date blank. Sign does not certify heavy traffic. Try this: Fill the watcher and repair date, then compare the cost with the ferry manifest.

Three-departure ferry sheet

Departure 1: ____ . Departure 2: ____ . Departure 3: ____ . Loader A: ____ . Loader B: ____ . The rescue transfer takes place alongside before loading. All three goods departures remain necessary. Try this: Assign the three loads and two loaders; cross off each departure when used.