120-minute plan · 4 players · Bring people together Each wagon crossing the bridge makes a bell ring underwater. The ferryman wants the bridge closed; a stranded bell diver asks for help. Content notice: Heights, water and a damaged bridge. Keep characters on the bank if preferred; this is fictional infrastructure, not repair advice.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
Stopped carts face a handwritten warning board.
A spare beam lies beside a drawing of the upper sockets.
A ferry notice lists three cooperative departures.
Noma waits on a dry ledge beneath the third post.
Two sockets await the carpenter’s temporary beam.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: