120-minute plan · 4 players · Explore changing places A new door appears on a finished map. Its cartographer went through yesterday; today the map begins erasing the roads behind him. Content notice: Displacement and forgotten journeys. Substitute an omitted trading route for the refugee path if the table prefers; nobody must tell a personal story.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A paper door rises from a weighted town map.
Bottles of permanent ink sit beside one jar of fixative.
A mossy arrow points toward a field absent from the map.
The small door opens into a full-sized road of paper.
A balcony overlooks columns of fading street names.
Paper doorways open around a common water basin.
A road ends at an empty signpost beside the cartographer.
Three folds support a light paper bridge over the index.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: