The Clockmaker's Missing Hour

120-minute plan · 4 players · Follow the evidence The town remembers eleven and then noon, with nothing between. A signed bread receipt and a repeating kite story are the first things that disagree. Content notice: Temporary memory loss and grief for a parent. The father’s story may be replaced with an old festival song; nobody must disclose a personal memory.

At the table

Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.

Clock square

A bread stall faces the twice-striking tower.

Watch shop

Neri’s bench displays a catch with three engraved strokes.

Delivery yard

Pell’s flour cart stands beside the tower’s delivery stair.

Story landing

The kite story can be heard through a brass speaking tube.

Clock chamber

Two colored recordings circle a glass drum.

Public chime balcony

A maintenance transcript box overlooks the square.

Your record

Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know:

The Clockmaker's Missing Hour — known placesThe Clockmaker's Missing HourWatchmakers’ laneBread routeWinding stairDelivery stairCovered arcadeShort upper stairChime galleryExterior stairs1Clock square2Watch shop3Delivery yard4Story landing5Clock chamber6Public chime balconyKnown connections · no movement scale