120-minute plan · 4 players · Follow the evidence The town remembers eleven and then noon, with nothing between. A signed bread receipt and a repeating kite story are the first things that disagree. Content notice: Temporary memory loss and grief for a parent. The father’s story may be replaced with an old festival song; nobody must disclose a personal memory.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A bread stall faces the twice-striking tower.
Neri’s bench displays a catch with three engraved strokes.
Pell’s flour cart stands beside the tower’s delivery stair.
The kite story can be heard through a brass speaking tube.
Two colored recordings circle a glass drum.
A maintenance transcript box overlooks the square.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: