120-minute plan · 4 players · Follow the evidence Miri’s apparently empty satchel pulls heavily at its strap. A smudged street number keeps sending her to a door whose resident says the bell is not theirs. Content notice: Delivery trust and privacy. Use fictional household seals and titles; no player needs to give a real name, address, or personal keepsake.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
Miri waits under the public dispatch sign.
Ona keeps household seal impressions in a public route book.
A two-dot crescent hangs over a politely closed door.
A covered junction has a bench and an unopened-parcel return box.
A three-dot crescent marks a door with a knock-and-wait sign.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: