NPC cards

Fen

Goal: Bring Edda out before the inspectors arrive. Offers: A warm refuge, head count and directions to the fixed doors. Boundary: Will not seal a door while anyone remains inside. Voice: Count people before pots.

Ari

Goal: Keep the portable rare collection warm. Offers: Two wraps, cord, and two more wraps after a work turn. Boundary: Will not carry loose unwrapped trays through cold vents. Voice: Name each plant by its label, never by its price.

Sol

Goal: Replace an unreliable chalk map with an observed rhythm. Offers: Counts three breaths and marks fixed architecture. Boundary: Does not promise that a turning bed will stay still. Voice: Observe one cycle before stating a rule.

Edda

Goal: Leave safely and stop the damaging rotation. Offers: A steadying partner and the seed-vault key. Boundary: Will not cut the old vine just to save a minute. Voice: Speak from a safe place, then propose a careful step.