120-minute plan · 4 players · Break a repeating day Breakfast resets at dawn while Mara hides a departure letter in the guestbook. You have this morning and one repeated morning to let the coach leave. Content notice: Separation and repeated time. Use a departing friend if preferred. A private letter stays private; players only learn whether it was willingly read.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A coach ticket hangs beside a rooster-shaped clock.
Warm cups and one scratched saucer wait on the table.
A coach waits beside a bin of hay.
Mara keeps one hand on a closed guestbook.
A small charm hangs on the latch facing the coach yard.
A side stair follows a rail cut with old tally marks.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: