The Inn with Two Dawns

120-minute plan · 4 players · Break a repeating day Breakfast resets at dawn while Mara hides a departure letter in the guestbook. You have this morning and one repeated morning to let the coach leave. Content notice: Separation and repeated time. Use a departing friend if preferred. A private letter stays private; players only learn whether it was willingly read.

At the table

Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.

Inn porch

A coach ticket hangs beside a rooster-shaped clock.

Breakfast room

Warm cups and one scratched saucer wait on the table.

Stable yard

A coach waits beside a bin of hay.

Guestbook nook

Mara keeps one hand on a closed guestbook.

East window

A small charm hangs on the latch facing the coach yard.

Laundry landing

A side stair follows a rail cut with old tally marks.

Your record

Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know:

The Inn with Two Dawns — known placesThe Inn with Two DawnsEnter breakfastStep into the yardPass the guestbook shelfFollow the curtain wallUse the garden doorTake the laundry side stairFollow the scratched rail1Inn porch2Breakfast room3Stable yard4Guestbook nook5East window6Laundry landingKnown connections · no movement scale