120-minute plan · 4 players · Follow the evidence A train arrives with no passengers and a drum of sealed, undelivered letters. Its sorting carriage is booked for dismantling at dawn. Content notice: Regret and private correspondence. Only envelope exteriors appear in play; players never need to invent or disclose intimate letter contents.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
An empty train waits at a lit station.
A staffed counter holds the town’s forwarding register.
Two levers overlook the turntable and scrap siding.
A lit fourth carriage contains three sorting slots.
Selectors marked POST, LOOP, and YARD face a locked rail.
A broad ramp joins station storage to the parcel counter.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: