120-minute plan · 4 players · Explore changing places A lighthouse shines among the trees. Migrating birds circle it instead of finding their river, while its keeper insists the light saved a lost child. Content notice: Heights and migrating animals. Use the ground-level service cord instead of the platform if preferred; no animal injury occurs.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A warm ranger camp stands beneath circling silver wings.
A chart shows a dotted night trail and a river crossing.
Birds rest briefly whenever the mirror turns away.
A gap in the trees reveals a real silver river east of camp.
A fixed stair and a service cord rise beside the beacon.
A railed platform surrounds a mirror with an EAST hinge mark.
A counted supply of trail lanterns waits in a dry box beside old search ribbons.
A sheltered hollow holds the middle trail station.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: