120-minute plan · 4 players · Follow the evidence An unplanned room opens between two paintings. Objects inside cast the shapes of missing labels, and the museum must decide what it can honestly say about them. Content notice: Erasure of credit and institutional conflict. The makers and traditions are wholly fictional; uncertainty is a legitimate outcome.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A new doorway interrupts the familiar gallery wall.
Tali sorts crossed-out accession cards beside the official plan.
Bex has brought a crate with a square kiln stamp.
Unlabelled objects occupy calm pools of lamplight.
Older catalogue sheets are boxed with shipment duplicates.
Empty mounts and a blank notice stand face the entrance.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: