120-minute plan · 4 players · Bring people together Spring reaches every field except one orchard. Its caretaker blames a sleeping tree spirit; a dry channel suggests a more practical secret. Content notice: Crop loss and scarce water; no starvation scenes. A player may speak for an invented household without discussing their own needs.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
Bare branches shade a fair notice and three empty water cups.
Warm seed trays stand beside a chalk channel diagram.
An old bridge spans a dry branch of the channel.
A broad pear root holds a sluice lever halfway shut.
An enormous tree overlooks both branches of the channel.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: