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Table Ready / Your next game

Put the mystery on the table

Print The Mirror Ticket: four discovery cards, two ticket props, a blank evidence sheet and a separate GM reveal guide, with the complete adventure.

A mystery you can pass around

Two passengers hold apparently identical tickets for seat six. Discover which ticket records the booked journey and why a friendly reflection is waiting at the station.

120 minutes · Four players plus one GM · No combat. Reflections and mistaken identity; use colored silhouettes if doubling a person feels uncomfortable.

Print, separate, reveal

  1. Print the GM reveal guide and keep it private. It maps each card to the action that reveals it and explains the evidence combinations.
  2. Print the discovery file single-sided: one assembly sheet, one sheet of four cards and one sheet of two ticket props. Cut or fold along the dashed outlines. Keep the cards concealed until discovered.
  3. Give the group the blank evidence sheet. Use a coin to represent the punch on Ticket A after its light test. Read the fictional ink and mirror observations from the cards.

All materials use black text and simple outlines. Without a printer, draw two rectangles and read each revealed card aloud. No special ink or working mirror is needed.

What is in the ZIP? — GM materials include answers
  • START-HERE.html: assembly and reading order
  • gm/reveal-guide.html: reveal conditions, answers and recovery prompts
  • gm/discovery-print.html: four cards and two ticket props
  • player/evidence-sheet.html: blank observations and reasoning record
  • Complete GM and player books, PDFs, maps and all original handouts
Download the mystery print ZIP

The HTML files print from your browser and work offline after unzipping. Keep all GM material private.