Table Ready / Your next game
Put the mystery on the table
Print The Mirror Ticket: four discovery cards, two ticket props, a blank evidence sheet and a separate GM reveal guide, with the complete adventure.
A mystery you can pass around
Two passengers hold apparently identical tickets for seat six. Discover which ticket records the booked journey and why a friendly reflection is waiting at the station.
120 minutes · Four players plus one GM · No combat. Reflections and mistaken identity; use colored silhouettes if doubling a person feels uncomfortable.
Print, separate, reveal
- Print the GM reveal guide and keep it private. It maps each card to the action that reveals it and explains the evidence combinations.
- Print the discovery file single-sided: one assembly sheet, one sheet of four cards and one sheet of two ticket props. Cut or fold along the dashed outlines. Keep the cards concealed until discovered.
- Give the group the blank evidence sheet. Use a coin to represent the punch on Ticket A after its light test. Read the fictional ink and mirror observations from the cards.
All materials use black text and simple outlines. Without a printer, draw two rectangles and read each revealed card aloud. No special ink or working mirror is needed.
What is in the ZIP? — GM materials include answers
- START-HERE.html: assembly and reading order
- gm/reveal-guide.html: reveal conditions, answers and recovery prompts
- gm/discovery-print.html: four cards and two ticket props
- player/evidence-sheet.html: blank observations and reasoning record
- Complete GM and player books, PDFs, maps and all original handouts
The HTML files print from your browser and work offline after unzipping. Keep all GM material private.