The town remembers eleven and then noon, with nothing between. A signed bread receipt and a repeating kite story are the first things that disagree.
Open adventureTown mysteries
Choose a setting, then follow the decisions your group makes.
5 complete adventures
The square’s taps are dry while an upper cistern overflows. A repair sleeve and three public carts are the town’s only ready resources before the next shower.
Open adventureBreakfast resets at dawn while Mara hides a departure letter in the guestbook. You have this morning and one repeated morning to let the coach leave.
Open adventureBuildings have traded places overnight. Before the clinic opens, three signboards and a surveyor’s HOLD latch must make the town usable.
Open adventureA bell tower announces tomorrow’s opening before today’s workers are ready. Three short rehearsals repeat until the town chooses how to begin together.
Open adventureNo adventures match. Try another place or play style.