Table ReadyMaps. Stories. Less prep.
More table time.

Promises & people

Choose a setting, then follow the decisions your group makes.

7 complete adventures

Starting map for The Market of Borrowed Names

The Market of Borrowed Names

negotiation · 90/120 min · 3–5 players

A baker answers to the mayor’s borrowed name. With the return ledger erased, three groups must agree which loans to end before dawn.

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Starting map for The Museum's Unwritten Room

The Museum's Unwritten Room

investigation · 90/120 min · 3–5 players

An unplanned room opens between two paintings. Objects inside cast the shapes of missing labels, and the museum must decide what it can honestly say about them.

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Starting map for The Archive of Small Promises

The Archive of Small Promises

negotiation · 90/120 min · 3–5 players

Promises have become little objects in an overflowing archive. Owners, clerks and delivery volunteers disagree about what may leave the shelves.

Open adventure
Starting map for The Courier with an Empty Satchel

The Courier with an Empty Satchel

investigation · 90/120 min · 3–5 players

Miri’s apparently empty satchel pulls heavily at its strap. A smudged street number keeps sending her to a door whose resident says the bell is not theirs.

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Starting map for The Banquet’s Empty Seat

The Banquet’s Empty Seat

investigation · 90/120 min · 3–5 players

Place cards have been moved at a five-seat civic supper. Four guests have practical seating needs, and a fifth setting seems to belong to someone nobody invited.

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Starting map for A Place at the Festival Table

A Place at the Festival Table

negotiation · 90/120 min · 3–5 players

The first shared supper of a rebuilt neighbourhood has four benches, one water cart and four groups who each need something the same square cannot provide at once.

Open adventure